Dream Day - A Look at the Series
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The first game, Dream Day Wedding, came out in 2007. It was straightforward, following the story of a couple getting married, with the player as the wedding planner, dealing with setting up and averting crises. The first game had very little extra gameplay, but the Choose a Story gave it replayability, since it’s fun to see what the other paths the characters took to the aisle could be, similar to the Choose Your Own Adventure novels. The only other gameplay outside of hidden object was a card matching game that revealed wedding presents. There was a bonus scene, a honeymoon room, which shows up in the next title as well.
The second in the series, Dream Day Honeymoon, also was released in 2007, a few months after the first. It didn’t break the mold set by the first, as there is still just one couple to follow around, and the mini-games are still limited to Choose a Story and card matching. It continued the good hidden object created in the first title and the artwork stayed true. Again, there was very little replayability or extra modes, unless players really enjoy the story aspect.

The fourth one, Dream Day Wedding: Married in Manhattan, returned to the wedding scene with two new couples wanting to get married. Again, we get two completely different storylines with different scenes to find objects in. Married in Manhattan diverges from the formula of the previous three games with adventure-game style puzzles. Every few scenes, players will have to find the to-do lists hidden somewhere in the bride’s apartment. Don’t expect the placement of the lists to be logical, but this puzzle aspect is a welcome addition. The mini-games in this one are different from the previous two, with a seating chart arranging logic puzzle and a Pipe Dream style game and there is still the Choose a Story aspect.
Dream Day Wedding: Viva Las Vegas, continues the wedding planner story, but this time, we head to Las Vegas, where the game style takes a sharp turn. Instead of the scrapbook style level choices in the previous four games, the selection screen looks like a resort hotel. This game also does away with the Choose a Story aspect completely, so we learn very little about the couple we’re planning a wedding for - and that component is missed. However, there are some great additions that somewhat make up for that. The hidden object aspects get twisted up with a few list manipulations, like putting them in a foreign language (which can be found without translating or translated into English by finding dictionaries), one level with rebus style puzzles for the list and another with anagrams. The puzzles and mini-games are part of the normal gameplay, rather than separate sections like in the previous games. There are areas where players can get trapped and have to figure out how to get out of a room using whatever objects are there, and all the while, the clock is ticking down. It’s, of the six, the best game in the series so far.

The Dream Day series has evolved from a simple hidden object game to a complex puzzle game full of objects to be found and varying tasks to be performed. The last two games are missing some of the backstory we so loved in the first games, but have added so much that’s easy to forgive. Throughout all the games, though, the art style has been retained and that’s a good thing. If you haven’t played any of these games before, there is a bundle of the first four games available, Dream Day 4-ever, that is worth the purchase.
Get the games from Big Fish Games.
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