Submission deadline: July 20, 2007
Theme: The Social Gamer
Women gamers are often dismissed as “casual” or “just social” gamers, regardless of the hours they put into play or the attitude with which they approach their games. Of course, the reality is that the vast majority of games are social, in one way or another. Many require social interaction of some kind in order to be played at all, and even games which are designed exclusively for single players have their social components ? bragging about high scores, anyone?
What are some of the social communities and structures that surround games, both online and off, and how do they intersect and interact? What role do they play in the gaming experience? Is it important to have membership in more than one community? Are “special interest” communities necessary? How does one go about finding or creating a community for oneself? And where does the media specter of the “antisocial,” dangerous gamer fit in? If you’re fascinated by these questions, and others pertaining to the social aspects of games, this is the issue you’ve been waiting for.
I am excited about the fact
I am excited about the fact that finally I can get some recognition for being the geek that I am...many years ago I found that to have social interactions with some..I needed to explore their interests...low and behold I became a game lover.
My older friends look at me as if I have 7 horns growing from my head. But they are lacking the accual social skills it takes to become friends with the very people who are IMO...the best and brightest people in the world.
Thanks for your for your anti social behavior...I will be looking forward to anti-socializing in the next months and years!