Rape is always a big deal, but is it that big a deal when done online in a game such as Second Life? In real life we release the hounds and let them sniff out the rapist, but if said rape happens online, is it a matter where the police need to be called. Yes, crappy thing to do to someone who doesn't want it, but that huge of a "real world" crime?
Last month, two Belgian publications reported that the Brussels police have begun an investigation into a citizen's allegations of rape -- in Second Life.
I am half convinced that the tantalizingly brief story, printed in De Morgen and Het Laatste Nieuws, is a hoax or an April Fool's joke.
Yet it has prompted several threads of discussion, from a legal analysis to four pages of commentary at the Second Citizen forums.
Unfortunately, rape in virtual spaces is not unheard of. And I'm not talking about the "consensual" rape built into some games (although if you're interested in that debate, GameGrene has a good conversation about it).
There is no question that forced online sexual activity -- whether through text, animation, malicious scripts or other means -- is real; and is a traumatic experience that can have a profound and unpleasant aftermath, shaking your faith in yourself, in the community, in the platform, even in sex itself.
Our laws say that an adult subjecting a teenager or child to sexual words, images or suggestions on the internet is preying on their mental and emotional state in a sexual way. Even if you never try to meet the minor in person, and even if you never touch them or expose your naked self to them, it is a crime to attempt to engage sexually with a minor.
If it is a criminal offense to sexually abuse a child on the internet, how can we say it is not possible to rape an adult online?
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