'Starport: Galactic Empires' Review (PC) |
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| Submitted by thankeeka on October 26, 2006 - 6:46pm. | Exclusive Game Review | ||
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THE STORY SO FAR Instead, the game plays out like a constantly changing universe, and you get to choose how you want the story to unfold. Do you want to be a dastardly pirate? A simple deliveryman? An intergalactic taxi driver? A bounty hunter? A federation President? An evil dictator? The warden of a series of prison colonies? Though you don't pick these jobs at the beginning like in other MMORPGs, in this MMO strategy game they are rather defined by how you choose to play. Shoot innocent players and you'll go bad, letting you to be able to start stealing and become a pirate. Hunt the pirates and you're a bounty hunter. Set up a civilization on a planet and how you choose to run them affects what kind of leader you are to them. The ways in which you play was really engaging, and I soon found myself being a deliveryman/taxi driver, reminiscent of my favorite Captain Mal. GAMEPLAY
You'll want to try and amass as much money as you can at the beginning, because this will help you buy bigger ships for more room to transport goods, or you'll start buying a battle ship to take on other players. There aren't an abundance of ships to choose from, but there is enough, one specialized in every field you could probably want. The big thing about the game is building your own Galactic Empire (hence the subtitle). To build your galactic empire, you'll either need to first buy a colony to establish on a planet (there are several different types of planets suited for different constructions) or you can takeover a colony that someone has either abandoned or not guarded well. Once your colony is set, you can choose what kind of leader you want to be, tell your people what you want them to focus their attention on, and after a while they will even build experience points for you or cash. After your colony is established, you'll want to buy some defense mechanisms to either place on the planet or either around it, to defend off other players who may want to take it for themselves. Raiding colonies is quite fun, but what's not fun is early on, when you can be performing a simple taxi mission where you aren't harming anyone, you stumble upon a system where someone has set up mines around a planet or even worse a ton of lasers, and you get your butt zapped into nonexistence before you can even blink an eye. As for controls, you can zoom around with the arrow keys and shoot with your keyboard as well, or you can do the preferred method (or at least I preferred it), which is using the mouse to autopilot your ship around by clicking. The game has a nice note taking system, which allows you to type personalized notes in regarding systems you come across, and you can place flags on the star map as well, to define such things as places where you have colonies, space stations that have certain goods, etc. It can be difficult to easily find where you want to go, because if someone tells you they need to go to "such and such" planetary system, all you have to go by is a number; you'll then have to search the star map, dragging your mouse over every system you come across, seeing what number that is, and then moving in whatever direction you need to go to either increase or decrease the number so you come closer to finding where you need. There are many different servers for many different games, such as ones that last for certain time periods and whoever amounts the most during that time wins or even constant universes, like that of a MMORPG, where whatever happens happens and stays that way until the universe is reset or stays that way forever. GRAPHICS SOUND
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