S2 Games To Bypass Traditional Methods |
|||
| Submitted by thankeeka on March 3, 2006 - 9:46am. | |||
|
S2 Games to Bypass Traditional Methods of Publishing and Distribution. S2 Games is planning to demonstrate how an independent game developer/publisher can create a triple-A title at a fraction of the budget of some comparative titles and be able to pass much of that savings on to the consumer. The development team at S2 will also have the luxury of working within their own timeline and not having to rush to meet publisher/distribution deadlines, ultimately creating the game they want to create. Additionally, S2's unique publishing methods will enable it to publish Savage 2: A Tortured Soul at a much lower price point than comparative titles as they will not have to share revenues with retailers or traditional publishing networks. S2 is anticipating that its success will open many doors for other Indie teams to focus on quality of product combined with creative marketing in order to achieve the same results. At the end of the day, S2 Games will have a game where the "hype" is only centered on the actual gameplay. "If the game was sold through retail stores, we would be forced to set a higher price point like the other triple-A titles out there," said Marc DeForest, co-founder and lead designer, S2 Games. "By circumventing traditional publishing methods, we're able to pass the savings directly on to the consumer as well as have much greater artistic license with our game."
|
|||


5 weeks 1 day ago
5 weeks 1 day ago
5 weeks 1 day ago
7 weeks 3 hours ago
19 weeks 4 days ago
26 weeks 1 day ago
31 weeks 18 hours ago
34 weeks 14 hours ago
35 weeks 4 days ago
41 weeks 9 hours ago