'Resident Evil 4' Review (Wii) |
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| Submitted by thankeeka on August 23, 2007 - 8:19pm. | Exclusive Game Review | ||
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THE STORY SO FAR Leon soon finds himself in a remote, rural village in Spain, where suddenly he is attacked by the natives. Leon's used to zombies by now, having survived a previous encounter, but these aren't your regular zombies; these people talk, are smart, work together, and are immensely more threatening. However, you have a job to do, and so you continue on your quest to find the President's daughter, and to hopefully find out just what is going on. I don't want to share too much about the story, because if you haven't played it yet, it really is a fun and scary story, as you play Leon trying to figure out what's up with these villagers. The game takes place mostly with in-game graphic cutscenes, which are directed extraordinarily well. Other story elements come from journals and other assorted documents you find scattered throughout your adventure, as well as a few calls you have with your handler on your headset (think like the many codec calls Snake has in the Metal Gear Solid series). No matter which way the story is being told, it is very unsettling, as you discover decayed bodies, learn of evil cults, and watch as things slowly become more and more twisted. The game really pulls you in and makes you feel the constant harm and dread that is lurking over the whole proceedings. It's rare for a game to pull you in so fully and make you feel every lurking horror that there is. SINGLE PLAYER: GAMEPLAY One thing that has always been great about the series is the micromanagement of your limited supplies, as you really need to be smart with conserving your ammo and not wasting your healing items until they're absolutely needed. You've also got a small briefcase to contend with, which can only hold so much. You'll be given the chance to upgrade the case at different points, but you've still got to judge how you fill its limited slots; pile it with different weapons, stock up on ammo, healing items, balance them all, whatever your gameplan may be.
In past games you never could target specific body points, but here you can! If you want to go for the headshot, point that gun at their cranium and pull the trigger. If a hatchet is being thrown at you, shoot it out of the air. If you want to bring an enemy to their knees, pop them in the kneecap and make them drop. The ability to have total control over your directional shooting for the first time in the series is an amazing feeling of gaming freedom. However, with the Wii Edition of Resident Evil 4, those controls have only gotten tighter and more freeing. Given the revolutionary control setup the Wii is now known for, these controls are something like you've never experienced before. The game uses both the remote and nuncuk, with the nunchuk being used to control movement with the thumbstick, running with the Z button, and for drawing your knife with the holding of the C button, though you can swat the remote to use it as a knife instead. Meanwhile, the remote controls everything else, as you'll hold the B button in to go into targeting mode, and you'll use the remote as a point to dictate where your laser point goes, determining where your shot will go when you press the A-button to fire (and also to kick open doors and before some specific QTE attack options when the time calls for it). And if you want to reload, all you have to do is shake or flick the remote quickly to reload. Admittedly, the control scheme was a little daunting at first, but that was simply because I had got myself accustomed to the original Gamecube controls. After playing through the game, however, this is easily my favorite of the control setups, as I was more easily able to run, turn, and get my pinpoint precision shots in, which sometimes proved difficult on the Gamecube. It's the same game that's appeared on other systems already, but if you don't have it yet, the Wii version definitely gets the nod from me, thanks almost solely to its controls. Another nice thing about the game is that even after you've finished the main adventure, you can still always go back through it again on another difficultly level, getting new weapons too, and you can even compete in newly unlocked extra modes, which even keep unlocking new ones. There is just a ton of unlockables to keep you busy and always playing. GRAPHICS
IN CONCLUSION
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