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In the past, Nintendo hasn't been known for its third party support. One could partly blame Nintendo for past generations and failing to use a distribution medium (like CDs) that more companies were open to than cartridge based ones, but one current Wii developer thinks that with the Wii, the initial apprehension seems to be based on the idea that many probably think Nintendo focuses more on their own first party games than all their system games in general.
From the article:
Big publishers have been wary of creating new titles for the Nintendo Wii due to the perception that first-party titles are better supported than third-party games, says Brian Dreyer, business development manager for Frontline Studios.
The trepidation of companies to support the console and its motion sensitive controller has left a gap in the market that independent studios have been wise to exploit, claims Dreyer
"Nintendo hardware is traditionally seen as great for first-party titles, but not so much for third-party games," said Dreyer, speaking exclusively to GamesIndustry.biz
"That fact really scares a lot of publishers and frankly we've seen a lot of publishers take that wait-and-see attitude with the Wii," commented Dreyer. "Rightly or wrongly, publishers are more frustrated with that than independent developers are."
Read the full article over at gamesindustry.biz
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