'NBA 2K8' Interview - Rob Jones, Mike Wang, and Erick Boenisch |
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| Submitted by thankeeka on October 1, 2007 - 9:03am. | Exclusive Interviews | ||
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When it comes to sports games many people simply want to say that this year's installment is nothing more than the same game as last year, but with a new roster update. Oftentimes that may seem true with some games, but the NBA 2K8 team really wants to make sure that they just don't sit back and become content with their product and are always pushing themselves to add and change things, constantly tweaking the formula to make the NBA 2K games as popular and perfect as they can be. Rob Jones told us: "With NBA 2K8 the biggest thing for us is we feel we really nailed something with NBA 2K7 last year and wanted to continue that momentum, so we tried to pinpoint where we really needed to step-up our game. We felt that we had done a really good job on gameplay and wanted to continue our momentum there, but looking at our competition and a lot of things we've done, we saw that we really needed to start pushing our graphics more and gain that lead we had coming off the Dreamcast and PS2 and Xbox, as well as try and beef up our external features so that we answered the call of those people who have been asking for things like our new slam dunk mode and improved association mode and franchise features. So it was pretty much trying to get back to make the game players are already clamoring for better by adding in the areas where we felt we were lacking. We're big gamers over here already anyways, and most of us you'll find online playing against you when we're off work, so we already knew where we were short and it was a matter of scoring that up and trying to build on and increase that lead in terms of what people feel and recognize our game to be the top and best in NBA basketball games today." Last year, when comparing the NBA 2K7 versions between the Xbox 360 version and the PS3 one, there were quite a few changes in comparison since the PS3 version came several months after the 360 version. This year, however, things are very much going to be same regardless of which version you buy. Erick Boenisch told us: "Last year we had a fair amount of differences in the versions mostly because the PS3 didn't come out till November, so we had a little time after we finished the 360 to tighten things up and with the architecture of the PS3 we were able to get some features in. This year I'm proud to say the versions are pretty much 99 – 100% identical with the main differences being the support of the SIXAXIS controller functionality."
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