'Medieval II: Total War' Review (PC) |
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| Submitted by Chris Stavros on January 2, 2007 - 11:20am. | Exclusive Game Review | ||
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MTW2 is a turn based strategy game of the Middle Ages through the early years of the Age of Exploration. It also has a real time strategy element as players have the option to resolve combat in real time on separate battle screens that are different from the campaign map. The dual nature of the game has become a trademark of sorts to the Total War series and players can disregard the real time element if they so choose. They can also use the game simply to fight famous historical battles, so there is considerable versatility in this game system. MTW2 is very similar in feel and layout to Rome Total War of several years ago. Players of that game will have no trouble at all moving into the medieval era of this game as it is modified to suite the new time period quite well. There are a number of changes in the game, but these are cosmetic in nature as the gameplay is virtually identical. Players should note there are some nice options and changes as well so it's not a complete clone with a few new units and changes. Play of the campaign game revolves around capturing 45 cities within the game time limit and thus becoming the undisputed leader of the world. You can only select from a handful of countries at first as many nations are locked from being played until you destroy them in battle. The catch is you have to take their last city to unlock those nations, so it's not enough that you play and some nation you never fought is wiped out. You have to do the killing to play that nation.
The other at start nations include the French and Spanish as well as the Venetians. The number of cities each nation has at the start is not identical but there are many rebel controlled cities that can be captured early to quickly build your kingdom into a world power. This is not as easy as it might seem as you can be attacked at any time and from any direction and there are few safe areas of the map to play on. A new concept of this game is each province can either be a castle or a town. You can change them back and forth for money but you lose buildings as each track can only build castle buildings in castles and town buildings in towns. This is important as towns earn more money and produce cheap infantry but castles produce cavalry and all the best military unit types. You will need to have both towns and castles in your kingdom and you can only repair damaged armies in the correct type of building, so castle units can only be repaired in castles and town units in towns. As can be expected religion plays a huge part in the game. The Pope takes the place of the Senate from RTW and can send you on missions as well as punish and reward your faction for its actions. The Pope will also call for peace among Christian kingdoms and if you defy him he may excommunicate your king that will cause unrest in all of your provinces. You can recruit priests to convert populations and they take on another new foe - heretics. Heretics can convert your holy men as well as be destroyed by them, but defeating them and their female counterparts - the witches - will make your holy men more pious and effective. As your holy men age and gain piety they may be elected to the College of Cardinals. This body elects Popes from one of the Cardinals and you can end up controlling a friendly Pope if you have plenty of Cardinals and people respect their abilities. A friendly Pope is a true asset, making it much safer for you, and making it easier for you to get him to declare crusades against enemies of your choosing.
Each unit in the game has combat and moral values and these are augmented by leaders. Leaders include the king and his relatives as well as men who can be adopted and who marry into the family. You can even send princesses out to act as ambassadors as well as marry rival leaders in other factions. If they accept you gain those leaders into your faction. Leaders are always valuable as they often increase revenue in provenances and make it very difficult to bribe units into desertion. Each turn you can give orders to each city and castle to build units and buildings as well as recruiting new units and repairing damaged units. Most buildings take several turns to complete and you can stop construction and get your money back if you so choose. You can also sell buildings for cash if you are in economic trouble. Economics is important in this game because if you are broke you cannot recruit units or repair units nor can you construct any buildings. Units have a fixed movement value and can only move so far each turn. During a turn you can attack any enemy army in range. Sometimes enemies will retreat before combat. Combat almost always increases the abilities of leaders. You can resolve combat quickly with an odds of winning comparison being shown to you before you try. Sometimes you can win a field battle by direct command that you would lose in the quick battle. Provinces are a little more difficult. It is always a minimum two turn process to take even undefended areas. First you must place the place under siege and build siege equipment. Each turn you have the option of assaulting or maintain the siege. Cities and Castles can only survive a fixed number of turns under siege until they surrender. Garrisons in besieged cities will often try to break the siege if the odds are near even. Sieges can be quick resolved or can be fought on the battle map. Once the battle is resolved you have the choice of killing some, none or a lot of the population that brings different amounts of cash. This was a violent age and mass executions are usually the best options as cities and towns can experience unhappiness.
Overall this is a solid game but it is resource intensive. As the game progresses it starts to lag and slow down significantly. Unless you have a top processor and lots of RAM this game will seize up on you and not play smoothly. As a sequel in the Total War series to RTW it's a worthy addition; I could have covered quite a bit more of the details of the game like diplomacy, the Mongols and so on but I will let players themselves discover these things. A good effort overall if somewhat unrealistic at times.
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