'Glory of the Roman Empire' Review (PC) |
|||
| Submitted by Chris Stavros on November 9, 2006 - 2:46pm. | Exclusive Game Review | ||
|
Glory of the Roman Empire is a real time strategy city builder based on the historical Roman Empire, from its republican beginnings through the early Imperial period. Players take on the role as city governors and attempt to meet scenario defined victory conditions within the game in order to advance to bigger and better cities. The tools of empire are many and the concept of correct civic planning and operation will go a long way towards completing each scenario in the game. One of the more unusual features of this game is the fact you revisit cities several times with different victory conditions, yet the cities remember the work you did in them previously. The dwellings, industry and roads you constructed are still there from your previous visits yet new challenges must be met. I did notice that things that seemed to work in the city the first time didn't work so well during the next visit. A changing and living city is always like this and this is therefore seen in the game.
The next thing you will realize is every building requires raw materials and someone to do the work. This game uses the realistic method the Romans themselves relied on which is slaves. Slaves are the core of your work force as they do the construction and hauling of both raw materials and finished products. If you don't have enough slaves things won't get done and the economy will stagnate and your city will fall to ruin. Having slaves in a game may seem rather politically incorrect and controversial, yet this is exactly how the Romans operated, they relied extensively on slave labor and to exclude them on the grounds of modern morality would not provide for a realistic game about ancient Rome. Your city begins with a government center which also doubles as a clearing house for slaves. The next thing you need is a roman labor force to carry out non-slave work and these people need housing so building dwellings is the order of the day. You start with basic housing but this can be upgraded during the game when certain other buildings are built within its radius. The radius or influence of a structure can be seen by clicking on the particular building. This becomes important as you need to fit several types of buildings near one another to ease happiness concerns and increase productivity.
You must keep careful watch on how many slaves you have and how busy they are. If your slaves are being worked too hard they won't build structures far from the city nor will they bring the required upkeep materials. They won't even collect food and wood if they are being pushed too heavily. The only way to lighten their burden is to purchase more of them. The problem is slaves cost gold and in some scenarios gold is either hard to come by or completely unavailable. Normally you can mine for gold or trade for it, but not always. As one would expect you have to build temples for the people's religious well-being and happiness. You will have to set up buildings to collect wood as well as build fishing villages and mines for marble stone and gold. All of these places require workers and the workers cannot live too far away or they won't take the jobs you have available. You can see the available jobs and unemployment at the government center. Some jobs can only be done by men while others can be done by women, so keep this in mind when you are constructing new businesses. Your people will need cloth, so they will need flax to make it, and they will want wine so you must have grapes, and they must eat so wheat fields will have to be constructed. You can also build taverns which make the people happy and double as places to pick up gossip about how your citizens feel about their lives and what they may want you to build in their towns. Knowing the mood and wants of the people will go a long way towards building successful cities.
The voice acting could be a little better, but it's not so bad that it detracts from the game in any way. The narrator has a noticeable Italian accent, which is an interesting contrast to Caesar 4, which uses actors with English accents. Overall I found the game a lot of fun and really easy to learn and play, and it moves along quickly enough so that you are not bored waiting for materials but can be busy building and designing the towns. Definitely worth getting.
|
|||


5 weeks 1 day ago
5 weeks 1 day ago
5 weeks 1 day ago
7 weeks 4 hours ago
19 weeks 4 days ago
26 weeks 1 day ago
31 weeks 19 hours ago
34 weeks 15 hours ago
35 weeks 4 days ago
41 weeks 10 hours ago