GDC Diary: A Two-Day Jaunt Through the 2007 Game Developer's Conference - Part II |
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| Submitted by BMunchausen on March 12, 2007 - 6:49pm. | Exclusive General News | ||
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7:30 am – Starfish and Coffee 9:00 am – Conference hop 10:30 am – Keynote by Shigeru Miyamoto, the Japanese Mike Meyers He hit the stage half an hour late and I was immediately struck by his resemblance to Mike Meyers. Every time he flashed that wide, squinty smile I couldn’t help thinking, “Wayne’s World! Wayne's World! Party Time! Excellent!” Ok fine, I guess it's just me. I’m sure there’ll be many critics of his talk entitled “A Creative Vision” but what he had to say to me was interesting and fresh. If he’s not sincere about what he’s saying, he does a fine job of faking it. Or maybe the translator's doing a fine job of faking it. Anyway, Miyamoto presented some interesting ideas about how he goes about conceiving and creating games, including mention that his wife is his main interest barometer. A lot of what he said echoed what Phil Harrison of Sony had said but Miyamoto managed to say it in a much friendlier, folksier kind of way. He too wants to broaden the audience, sharing his love of games with the whole world (and making a pretty penny in the process too no doubt). 12:30 pm –Lunch 2:30 pm – Conference hop 2 I was a little daunted I admit, upon opening the door. Rather than a large lecture hall, it was a small group of people sitting in a circle of tables (one might even say a “round” table) and every one of them turned to look at me when I walked in. Feeling like an imposter, I scuttled around the side of the room to the last vacant chair. Game writing being akin to screenwriting (I hear the teeth of game writers everywhere grinding in indignation), i.e., sort of an arcane art, I was hoping to gain some insight into how these folks spin their multi-threaded narrative webs. My hopes were probably too high. The meeting turned more into a debate over entitlement. Now, I understand perfectly well why a person would argue the importance of their work, but it’s unfortunate how often people tout their own discipline to the detriment of others. Some of the writers seemed to forget that they’re taking part in a collaborative effort and that effort’s being made on the way to making a game. Not a novel, not a movie, not a Hallmark card – a game. A couple of participants touched on their personal strategies for game-story excellence but in large part, it was more a squabble than an exchange and what useful information there was seemed less like specialized knowledge and more like common sense. It reminded me of many an art school lecture actually. In the end I learned the hard way that attending lectures or panels on creative pursuits like writing isn’t particularly edifying. 4:00 pm – Conference hop 3 I sat there before the talk wondering at the large number of people wearing translator headphones, amazed at how many non-english speaking people were attending the talk. I realized my mistake when the presenter came in and started speaking Japanese. I suppose I could’ve sat there, pretending to be fluent in Japanese, thus upping my game industry cool factor by about 1000% but I wanted to actually hear what he was saying so I skulked out of the theater long enough to grab a headset. Perhaps I would’ve enjoyed this talk more or been more forgiving if I hadn’t gone to the Miyamoto keynote. As it was, at the keynote I’d heard an extremely talented (or well-rehearsed) interpreter work his translational magic on Miyamoto’s speech making it entertaining and informative. The translators at this talk must’ve come from Discount Translators R Us because the two of them jointly managed to suck all life and interest out of the speaker’s presentation, leaving all listeners in a semi-catatonic state. I kept thinking of that scene on Lost in Translation. The one where the Japanese director’s ranting at Bill Murray during the Suntory whisky commercial and after he goes on for 2 minutes, the translator only says, “With more intensity.” Knowing I was probably missing most of what the designer was saying, I gave up, turned in my headset and decided to check out the Career Pavilion. 4:30 pm Careers Ahoy It was an exercise in both delight and horror. There were definitely some talented people showing their stuff but there were many who I though about giving a dollar so they could buy a clue. One guy applying at the Blizzard booth presented a book full of what looked like pixelated screenshots from World of Warcraft worked over mercilessly with Microsoft Paint. The Blizzard guy's pained look by itself was worth the trip. 5:30 pm – Farewell to GDC BMunchausen's blog | login or register to post comments
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