E3 2006: Turbine’s Lord of the Rings Online: Shadows of Angmar |
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| Submitted by BMunchausen on May 14, 2006 - 10:29pm. | E3 2006 | ||
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It’s the Holy Grail for rabid Tolkien geeks – er, fans – an online game that allows them to live within Tolkien’s often imitated but never surpassed fantasy world. Before those of you with scale models of Rivendell in your living rooms get all up in my face, let me say we’re all friends here. I’m one of you. I’d read the Hobbit and the Lord of the Rings through no less than six times by the time I was 14 because my desire to “live” in that magical world was so great. That said, I have to say I’ve been underwhelmed by each and every attempt heretofore made by a game company to turn the epic into an interactive experience.
I was treated to a look at it at E3 this year and all things considered, I’m on the fence. Yes, that sounds like a cop out, but really, it’s hard to say how it looks. Much of what I’m most curious about was unavailable (character creation for one) or could not be discussed at this time. That aside, I was interested that the game is based on the books not the movies, which is a much more ambitious project, considering all of Tolkien’s side stories and characters. The story is set in the time before Frodo’s departure from the Shire and before the Fellowship leaves Rivendell and ends at the end of the first book of the trilogy.
Ok, so you’re thinking, “I can’t play one of the heroes from the books. Do I at least get to meet them?” To this, a resounding “Yes!” As part of the various story arcs, players will get to meet up with and assist various members of the Fellowship, as well as minor side-story characters from the books like the benevolent but bizarre Tom Bombadil. The game world is made as one huge seamless landscape, containing almost no instance-based experiences. Like most MMOs proclaim, it will reward the player for exploration. Players who take on optional sideline quests called “Accomplishments” will be given medals or “traits”. These traits can then be equipped three at a time to augment players’ characters.
Everything Turbine’s shown so far indicates the game should be cooler than hell but what concerns me is that from what I saw, with such strong adherence to the timeline of the Fellowship of the Ring, there’s a strong linear element to the game, something other MMO’s don’t have to contend with. The very nature of an MMO is that it’s constantly changing and growing, its history being written along the way by both the developers and the community. LOTR Online being so dependent on Tolkien lore seems to have a definite beginning, middle and end and as such, I’m afraid is in danger of feeling claustrophobic. Overall, I came away from Turbine’s sneak peek feeling excited but wary. Many aspects of the game look very cool, like getting to play through all the familiar locations and playing familiar character types and meeting all the main characters as well as many minor characters that were given short shrift in the movies. However, many key aspects of MMO gameplay (like healing, traveling and PvP) Turbine was a bit cagey about and that makes me nervous. Looks like if I and any other Tolkien fans can’t wait another year to get the full story, we’ll just have to get our hands on the beta.
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