E3 2006: 'FEAR' (Xbox 360) - Impressions |
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| Submitted by thankeeka on May 16, 2006 - 4:24pm. | Game Preview | ||
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I haven't ever gotten my hands on the PC version of FEAR, but I have seen it run on G4 television shows, and I can say now that FEAR on the Xbox 360 comes pretty close to recreating the graphical power of the PC. It isn't exactly the same, but it is like Half-Life 2 on the Xbox – it might not be as pretty as its PC counterpart, but it still looks good enough to make you forget that issue. The first thing I noticed was the challenge of the game, as enemies took quite a lot to bring down and the enemies were extremely smart. Just like in real life, enemy intelligence differs from one person to the next, so some enemies would hide and shoot at me from cover, others would try to sneak around me, and some ran headfirst at me. People complain when enemy AI does that bull charge straight at someone, but when it is done in a game like this, where that makes up only a small percentage of the enemy population, it feels realistic and natural to me. The weapons are typical for a first person shooter, because these things never really change, so you'll have the same shotguns and machine guns you've wielded one hundred times over.
I guess I could say I felt the gameplay was a tad on the hard side, but really, challenge shouldn't ever be a negative, unless of course it is just frustrating like Ninja Gaiden could be at certain moments. FEAR, on the other hand, just feels like an old school challenge that seems as if it will be rewarding once you finally do complete a task. I've been wanting to play FEAR on the PC for quite some time, but now I'm over that and eagerly waiting for this game to hit the Xbox 360.
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