E3 2006: 'Dead Head Fred' (PSP) - Impressions |
|||
| Submitted by thankeeka on May 20, 2006 - 12:37am. | Game Preview | ||
|
The name makes me laugh because I always think of the movie Drop Dead Fred. I know, not the best movie, and I've forgot every moment of the plot, but the name makes me laugh. Anyways, Dead Head Fred is a third person adventure game coming to the PSP, which features a detective looking to find his missing head in a story that mixes film noir with horror. As Fred, the player ends up losing their head (literally!) and it is off to the races to recover it from a hideous corporation that has taken Fred's head for one reason or another. Luckily for Fred, he has the ability to swap heads, which enable him to use various powers and abilities to help him accomplish his task of retrieving his original head. The first thing that stood out to me was Dead Head Fred's complete lack of a HUD. As the player runs about solving the various puzzles, there is never a moment where the screen is wasted with endless graphs and other information. Nope, when Dead Head Fred is running, the game itself is all the player will see. The lack of a HUD doesn't mean there won't be information popping up, however, as the player's health will still be shown in the top left corner, and whenever the player switches heads by pressing on the direction pad. So, say the player wants to equip the shrunken head, well, all they would have to do is press on the directional pad and a little image shows itself to show what head is attached to each directional pad. Basically, there is a HUD, but it is hidden from the player and only reveals itself when need be.
The graphics weren't the best as they were quite jaggy, but the game is still in its preview stages and not running at full capacity yet. The character model of Fred fared a little better, but not by much. The enemy character models looked about as well as Fred's, which as I said, wasn't the hottest. Dead Head Fred is a single player only game and doesn't look to include one bit of multiplayer. Spread out over eight large levels, Dead Head Fred intends to tell a fantastical film noir meets horror story when it is eventually released on the PSP. The game might not be a visual stunner at the current point in the developmental process, but the unique sense of storytelling should help it overcome some of that.
|
|||


1 week 1 day ago
13 weeks 5 days ago
20 weeks 3 days ago
25 weeks 2 days ago
28 weeks 2 days ago
29 weeks 6 days ago
35 weeks 1 day ago
37 weeks 3 days ago
37 weeks 5 days ago
37 weeks 5 days ago